As announced a while ago, ROTTR Web will celebrate the 20th anniversary of Lara Croft and Tomb Raider by (among other things) walking down the Tomb Raider memory lane with you! In the spotlight today: Tomb Raider: The Angel of Darkness!
The sixth video game in the Tomb Raider series, The Angel of Darkness, functions as a direct sequel to Tomb Raider: The Last Revelation and Tomb Raider Chronicles. The game was developed by Core Design and published by Eidos Interactive. It was released in 2003 for Microsoft Windows, PlayStation 2 and Mac OS X.
In The Angel of Darkness, Lara Croft tries to clear her name because she is made responsible for the murder of her mentor Werner Von Croy while she is also investigating the activities of a dangerous black magic cult. The story is mainly set in Paris and the surrounding area. Lara also visits Prague and the Czech Republic.
The music for Tomb Raider: The Angel of Darkness was composed by Peter Connelly and Martin Iveson. The soundtrack was far more orchestral in comparison to the earlier games and the score was recorded live by the London Symphony Orchestra at Abbey Road Studios in London in 2002. Furthermore, the Europe-exclusive Collector’s Edition of the game came along with eight tracks from TR:AOD on a bonus documentary DVD. These tracks were later also released as a stand-alone Audio CD.
And now sit back, relax and listen to the full Angel of Darkness OST!
Did you know..? Trivia Facts:
– This was the last Tomb Raider game ever made by Core Design.
– The first Tomb Raider game where you play as another character. Players play as both Lara Croft and Kurtis Trent.
– The first Tomb Raider game made for the Playstation 2.
– The first Tomb Raider game to include realistic environments and characters during both the cut-scenes and game play.
– The first Tomb Raider game in which you are able to collect money (basically Euros) and spend it in certain parts of the game.
– Originally this game was planned to have two follow up games to continue the story and form an “Angel of Darkness” Trilogy, but the idea was scratched due to poor sales.
– The first Tomb Raider game to feature Lara with over 5,000 polygons of graphics instead of 500 in the previous games.
– The following locations that Lara visits are: Paris, France & Prague, Czech Republic.
– To promote the game, a special animated film in which Lara Croft is interviewed about her new adventure was produced. Also produced was a faux blooper reel featuring “outtakes” from the interview.
– Lara’s Choice handguns through out all the Games and Films are the twin Vector R35 Handguns. This is only named in this Game, as in all the other Tomb Raider Games, they were simply named as pistols. The Vector R35 doesn’t exist in Real Life, but is an exact imitation of the Real “Heckler and Kotch: USP Match Handgun.
– The vending machine in the Stravhov Fortress level says “Gassy Drinks” on it.
HD Conceptual Artworks:
In-Game Screenshots (PC):